There was so much to last night’s show, as The Game Awards crowned the top games from 2016 and revealed a number of world premieres as well. We saw updates from Nintendo, Bioware, and Sony; were shown new trailers and gameplay footage, and found out who walked away with The Game of the Year award. We’ve got the highlights for you right here.
What We Loved
There was a lot of content this year. Game previews, gameplay, film updates, awards–you name it, they gave it. Here’s what we were excited about.
Breath of the Wild
The gameplay trailer featured a shrine mission, where Nintendo showcased some different ranged and hand-to-hand combat styles available to players. There was also an emphasis on exploration and strategy in this trailer, as players will have to find landmarks, and approach objectives with caution if they want to achieve their goals.
It was a brief glimpse of what’s to come for Breath of the Wild, but it holds a lot of promise for those excited to explore the wider world of Hyrule.
Industry Icon Award
Games for Impact
For us, the Games for Impact Award was one of the more emotional points of the evening.
Green was there to accept the award and gave a tearful speech about the game, it’s development, and the story they were able to tell about his son. You can go watch the speech here, and learn more about the game through Radiolab’s story on it here. It is not a game to be missed, and we’re so glad that That Dragon, Cancer received the Games for Impact award.
Nolan North
Halo Wars 2
Mass Effect: Andromeda
Twitter has exploded with questions regarding the Turian and Krogan we see in the cinematic footage (Vetra and Drack, respectively), exclamations of excitement over Female Ryder, and general praise directed at the development team. With a Spring 2017 release, fans are excited for the next installment in the Mass Effect Universe, and can’t wait to see more of what Andromeda has to offer.
Game of the Year
There was so much we enjoyed this year, but these were our highlights from a stellar show overall.
What We Disliked
Though The Game Awards ran smoothly, had some brilliant highs, and had us eagerly sitting on the edge of our seats at times, it also had some unfortunate lows. From a very white, very male line up on most fronts, to some shoddy sound management and awkward ad campaigns, we’ve provided our lows below.
Schick Hydro
The Schick Hydro is a razor line that’s known for it’s hydrating strip that is meant to reduce skin irritation. Our best guess as to their inclusion in the proceedings of the ceremony is that they were a sponsor, and they needed to be worked in somehow. Why that ad work in involved a razor-headed robot and some truly unfortunate jokes is something that left us cringing and scratching our heads.
Sound
For most of the night, the sound was on point. The mics worked well, were on when they needed to be, and the transition music and trailers played without a hitch. However, when it came to the Run the Jewels and Rae Sremmurd performances, the quality sound work suddenly vanished and left the audience with some poorly balanced vocals and back-beats. The vocals on both acts seemed quiet and favored one rapper over the other, and the music mixed in the background was either overbearing, or barely present. It was highly noticeable during the Rae Sremmurd number, when we had to struggle to hear the vocalists over the sound of the drummer. I’m not sure what happened, as the Doom musical performance managed without much of a problem, but the sound quality really took away from the other two performances.
How Male and How White Can We Get?
There’s been a lot of discussion of the ‘Boy’s Club’ mentality in the gaming industry, and how it has and hasn’t been addressed. Tonight demonstrated just how much of a boys club it still is, and how the industry is lacking diversity amidst its leading developers and organizations.
The stage was lacking in diversity amongst its announcers and development leaders, showcasing all of three women and no people of color, save Killer Mike and Rae Sremmurd during their performances. The games themselves provided a wider spread, as there was an uptick in female characters showcased in many trailers (see ME:Andromeda’s Female Ryder spotlight), but they were still outnumbered my their male counterparts, and were also predominantly white. While many are glad to see more female characters, others are still disappointed regarding the lack of women on stage given that somewhere between 48-53% of gamers identify as female.
The awards where the lack of diversity was most noticeable, beyond the show stage itself, were the Trending Gamer and Best ESports Player awards. Both featured only male players
Overall, it was one hell of a night and has given us much to look forward to in 2017, while honoring those who broke ground and pushed us forward in 2016. Our hat is off to the developers, designers, artists, and writers who make these games a possibility, and we look forward to what 2017 has in store for us.
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